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Browser Games Industry Growth Outlook, 2020-2030: Gameforge, InnoGames GmbH, Zynga Inc., Bigpoint GmbH

The Business Research Company’s Browser Games Market. The report covers market size, key players, market share and trends to 2030.

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Browser Games Market is one of a series of new reports from The Business Research Company that provide Browser Games market overviews, analyze and forecast market size and growth for the whole market, Browser Games market segments and geographies, Browser Games market trends, Browser Games market geographies. The report also gives in-depth analysis of the impact of COVID-19 on the market. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. A highly experienced and expert team of analysts and modelers provides market analysis and forecasts. The reports identify top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

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The browser games market consists of sales of browser games and related services by entities (organizations, sole traders and partnerships) that produce browser games that can be played on smartphones, tablets, PCs, and TVs. Online games or browser games refer to games, which are played over the internet. Browser games range from plain text games to games that combine complex graphics and virtual worlds populated simultaneously by several players. These games do not require any client-side software to be installed. They rely solely on the web browser and sometimes on a common plug-in such as Java or Flash.

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The global browser games market reached a value of nearly $7,012.9 million in 2019, having increased at a compound annual growth rate (CAGR) of 10.3% since 2015. The market is expected to grow at a CAGR of 7.3% to nearly $9,285.0 million by 2023. The market is expected to reach $11,108.6 million in 2025, and $17,092.2 million in 2030.

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